The Sound of Music
Tonight we will chat about the most well-known of mechanical waves: sound.
Sound is a mechanical wave, meaning that it REQUIRES a medium through which to travel. Whereas light (or other EM waves) can travel anywhere (more or less), and travel fastest (at the speed of light) through a vacuum, sound is restricted greatly. It can only travel through a medium, which itself carries the vibrations that are sound waves.
The same characteristics previously discussed still apply: frequency, wavelength, speed, amplitude, crest, trough. However, sound itself is a longitudinal wave (jiggling "back and forth") rather than a transverse wave (like EM waves, which vibrate "up and down").
Animation of sound as a mechanical wave:
Music
In western music, we use an "equal tempered (or well tempered) scale." It has a few noteworthy characteristics;
The octave is defined as a doubling (or halving) of a frequency.
You may have seen a keyboard before. The notes are, beginning with C (the note immediately before the pair of black keys):
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
C
(Yes, I could also say D-flat instead of C#, but I don't have a flat symbol on the keyboard. And I don't want to split hairs over sharps and flats - it's not that important at the moment.)
There are 13 notes here, but only 12 "jumps" to go from C to the next C above it (one octave higher). Here's the problem. If there are 12 jumps to get to a factor of 2 (in frequency), making an octave, how do you get from one note to the next note on the piano? (This is called a "half-step" or "semi-tone".)
The well-tempered scale says that each note has a frequency equal to a particular number multiplied by the frequency that comes before it. In other words, to go from C to C#, multiply the frequency of the C by a particular number.
So, what is this number? Well, it's the number that, when multiplied by itself 12 times, will give 2. In other words, it's the 12th root of 2 - or 2 to the 1/12 power. That is around 1.0594.
So to go from one note to the next note on the piano or fretboard, multiply the first note by 1.0594. To go TWO semi-tones up, multiply by 1.0594 again - or multiply the first note by 1.0594^2. Got it?
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